Super Smash Bros Melee ROM for Dolphin Emulator? It has games from many obscure systems as well as the more well-known ones, and also seems to have decently fast download speeds. The ROM Depot offers both individual games and full sets for many different systems, as well as quite a few scans of different game manuals. 1.3 Super Smash Bros Melee Rom Download If you can looking on the internet a best pokemon Rom series Of Super Smash Bros Melee Rom so you come to the right place now a day shares with you Cross battle game developed by HAL Laboratory and published by Nintendo for the GameCube game console is the Super Smash Bros Melee Rome.
Achilles1515Moderator
Super smash bros melee rom shared files: Here you can find super smash bros melee rom shared files we have found in our database. Just click file title and download link will show up. Download the Super Smash Bros. Melee ROM for GameCube. Filename: Super Smash Bros. Gta 5 digital download ps3. Melee (Europe) (En,Fr,De,Es,It).zip. Works with Android, Windows,.
Latest Version 20XX 4.07++ (released 7/10/17) Two methods are available for download and construction of the ISO:
Root Files (includes all the game files - no previous ISOs necessary, use DTW or GCR to load the extracted root folder and then rebuild the ISO. Read the README included in the download.) Download --> MediaFire Xdelta patch (slightly simpler process; requires a vanilla 1.02 SSBM disc), provided by DRGN Download --> MediaFire A minimal download for updating 4.06 root files to 4.07++ is available here. Read the README! Changelog from 4.06 to 4.07 can be found on this Reddit post. NOTE: 7/10/17 9:45 PM EST 20XX 4.07 download links have been updated to address the following issues:
Click below if you desire to support development of the 20XX Hack Pack via money donation! 20XX 4.0+ Guides: - Modifying the CSP background colors for the alternate costumes: manually | with automation - How to add HPS files to the game
Pl____.dat = Default costume for said color
Pl____.rat = R-alternate costume Pl____.lat = L-alternate costume Example: PlFxNr.dat = Normal Fox color, no toggle PlFxNr.rat = Normal Fox color, R-alternate PlFxNr.lat = Normal Fox color, L-alternate Special Exceptions: PlCaRe.usd = Red Falcon, no toggle PlCaRd.usd = Red Falcon, no toggle (again.replace both of these for now if you are changing this costume) PlCaRl.usd = Red Falcon, L-alternate PlCaRr.usd = Red Falcon, R-alternate
My naming convention follows the logic of alternate stage skins are numbered, but stages with new collisions use letters. But this logic doesn't work for stages that I wasn't planning on having any alt skins for like Jungle Japes, Trophy Stage, etc. Final Destination (GrNLa.dat) GrNLa.0at = Default GrNLa.2at = Smash Wii U Model Import (no option to change to this in 20XX 4.05) ------------------ Green Greens (GrGr.dat) GrGr.0at = default GrGr.1at = hacked ------------------- Jungle Japes (GrGd.dat) GrGd.0at = default GrGd.1at = hacked with platform GrGd.2at = omega ------------------ Yoshi's Island (GrYt.dat) GrYt.0at = default GrYt.1at = hacked (omega) ------------------ Mushroom Kingdom Adventure GrNKr.0at = default GrNKr.1at = hacked (2 plat) GrnKr.2at = hacked (omega) ------------------ Fourside (GrFs.dat) GrFs.0at = default GrFs.1at = hacked (smashville) ------------------ Hyrule Maze (GrNSr.dat) GrNSr.0at = default GrNSr.1at = hacked ------------------ Target Test - Luigi (GrTLg.dat) GrTLg.0at = default GrTLg.1at = hacked (gamecube) ----------------- Dreamland GrOp.kat = KirbyWare, Inc. (a stage hack I don't think I ever posted, and this should not be in the 20XX 4.05 filesystem, lol. I was going to put it in the 3rd SSS but never got around to it.) GrOp.rat = Return to Dreamland ---------------- GrNBa.bat = Battlefino Plaza ----------------- GrTCl.bat = Smash 4 Battlefield ----------------- GrPb.usd = Pokemon Stadium No Transformation skin ----------------- GrOy.wat = Wario Ware ------------------ Trophy Stage GrNFg.dat = default GrNFg.0at = two plats GrNFg.1at = three plats GrNFg.2at = Omega (I should go back and switch this to GrNFg.0at = default, GrNFg.1at = two plats, etc.) FREQUENTLY ASKED QUESTIONS: Have a problem (not install-process related), comment. or bug you would like to post about? Check the FAQs first! GUIDES: Wii Modding Guide - From vanilla Wii to hacked Wii with 20XX - Hectohertz <use this if trying to setup from scratch!> Loading the 20XX Hack Pack via USB - Jackmorgan8 How to Play Gamecube Backups on a Wii U or Newer Wii - DoctorKirby Video Instructions for Creating the 20XX ISO - Beanwolf Video Instructions for Creating the 20XX ISO (Concise Version) - smoke070 Mac Installation Instructions - Waterdr1nker Modify a Hacked Wii to Boot Straight to the Homebrew Channel (Goodbye, Wiimote!) - Achilles If anyone is curious, I boot via SD card. Class 10 (fast) SDHC cards are a good option. This method will work with replacing any single file that is smaller than or equal to the original file size of which it is overwriting. In GCR, 1) Image --> Open --> Load your Melee ISO 2) Search the game filesystem for the file to replace and choose Import --> navigate to the new file.
20XX 4.06 (released 4/20/17) Two methods are available for download and construction of the ISO:
Root Files (includes all the game files - no previous ISOs necessary, use DTW or GCR to load the extracted root folder and then rebuild the ISO. Read the README included in the download.) https://www.mediafire.com/?4iw0b3r4redd5d0 Xdelta patch (slightly simpler process; requires a vanilla 1.02 SSBM disc), provided by DRGN http://www.mediafire.com/file/ry12rd4ua410d81/20XXHP_4.06_Creator.zip Refer to the Reddit post about this update for the changelog and other important resources.
20XX 4.05 (released 3/17/16) Xdelta Patch (From vanilla 1.02 ISO to 20XX 4.05) http://smashboards.com/threads/the-.-update-3-17-16.351221/page-142#post-21010781 Root Files (includes all the game files - no previous ISOs necessary, use GCR to load the extracted root folder and then rebuild the ISO. Read the README included in the download.) https://www.mediafire.com/?18yemefba3hx9c9 Note: In-game CPU toggles (hold shield, action spam, etc.) have not been added back to version 4.0 yet. The Complete 20XX Hack Pack 3.02 Feature List 20XX Melee Hack Pack 3.02 File Replacements (with Instructions).zip (SSBM version 1.02 only)
General Modifications Custom 20XX Game Banner [Achilles] Memory Card Saving Compatibility[Achilles]
Boot to Character Select Screen [InternetExplorer, Achilles] Default Tournament Settings[Magus, et all]
Unlock All Characters and Stages[Standardtoaster, JMC, Achilles]
Normal C-Stick Functionality in 1P Mode[Zauron] Normal C-Stick Functionality in Develop Debug Mode[Magus, Achilles] Unrestricted Pause Camera[Achilles, strikebowler585]
CSS Hand Cursors Default to the HMN/CPU Button [Achilles]
Disable Trophy Spawn on 'Snag the Trophy' Bonus Stage[wParam]
Disable Name Tag and KO Star Reset Upon Closing a Character Port[Ato]
---> gif <---
Disable KO Star Reset Upon Exiting the Character Select Screen[Todd Benney] Stock Dependent Revival Platform Colors[Achilles]---> gif <---
(This gif is old. Striked stages are now black instead of white.) Disable CPU Taunting[Achilles]
Disable P2 CPU Sheik --> Zelda Transform[Achilles]
P2 CPU Jumps Out of Hitstun[Achilles]
P2 CPU will:
20XX Custom Debug Menu 20XX Custom Debug Menu[Achilles]
Memory Card Load
In-Game Code Toggles Super Smash Bros Melee (v1.02) Ntsc Iso Download
Spoof Controllers >[Achilles]
Use this to make human players without having a physical controller plugged in.
Animations >[Achilles, Akuryu]
Custom Shield Colors >[Achilles]
Skip Results Screen[Sham Rock, Achilles]
Random Stage Music[Sham Rock]
Disable Screen Rumble[Achilles]
Rainbow Final Destination[Achilles]
---> gif <---
Custom Final Destination Color >[Achilles]
Custom Battlefield >[Achilles]
Set a platform at a height of -0.10 to remove it from gameplay. Target Test Stage[Achilles]
Endless Friendlies[Achilles]
Color Overlays [Achilles, InternetExplorer]
Note: I have noticed that teal hitstun overlay does not work correctly on u-throws and elemental attack effects take priority over the color overlay. Flash Red on Unsuccessful L-Cancel[Achilles] Flash White on Successful L-Cancel[InternetExplorer]
Auto L-Cancel[Achilles]
Frame Timing Window[Achilles]
My thought with this is that practicing L-Cancelling with a 3-4 frame window will make L-Cancelling, when playing normally, seem twice as easy.
N64 Mode [Achilles]
Disable Tap Jump[Achilles]
Neutral Spawn Points [Achilles, Jorgasms]
Dual 1v1 [Zauron, Achilles] From Zauron (Original Code Creator): This code allows simultaneous 1v1 matches to be played. All 4 players can play at once, but each 'set' of 1v1 players can't directly interfere with the other fight (beyond things like messing with the camera, edge hogging, or 'nudging' players). To Use:
OFF = Everything is totally normal and friendly fire being OFF acts the same as it would in vanilla. WINNERS = Dual 1v1 ON.
Even if Dual 1v1 is ON, normal competitive 2v2 matches (with friendly fire ON) are completely unaffected and can be played normally without turning Dual 1v1 OFF in the Debug Menu. So Dual 1v1 only comes into play if:
Super Smash Bros Melee Iso DownloadCombo Count as Timer [Achilles]
---> gif (ignore the 'toggling on' part. This was an old gif, but the functionality is the same. <--- Frame Counter [Achilles] Check out the instructional video below! Rolling Forces Death[InternetExplorer, Achilles]
Note: Even with bomb rain ON, bombs will never drop for the first 20 seconds of a match.
<SAMUS> B + Z Fires Slow Charge Shot [Achilles]
Sword Swing Colors [Achilles]
---> gif <--- <LUIGI> Always Misfire[Achilles]
<DK> Always Full Giant Punch [Achilles]
<BOWSER> Flame Cancel[Achilles]
Always Pull (Specific Turnips/Items) [Achilles]
Character Select Screen Toggles
Kanto: Pokemon Stadium[Achilles, Jorgasms]
DK Island: Kongo Jungle [Milun]
Dream Land: Green Greens[Milun]
Eagleland: Fourside[Milun]
Hyrule: Temple[Milun]
Lylat System: Corneria [Zauron]
Termina: Great Bay[Milun]
See this spreadsheet for more hacked stages not included in the 20XX Pack.
---> gif from version 2.0 <--- (Note: The background for this stage has been changed to have less lights on the buildings to make it easier on the eyes.)(Z Button) Start Game as Extra Characters[Achilles]
Tip: Change Zelda to Sheik and move CPU cursor token to Sheik to force the CPU to start the game as Sheik.
---> gif 1 <------> gif 2 <---(L Button) Alternate Costumes[Achilles]
Falco
Marth
C. Falcon
Sheik
Peach
Samus
Ganondorf
Want different alternate costumes than the default ones listed above? Head to the Official Melee Texture Hack Thread to find others!
Learn to make your own costumes! Creating Melee Character Textures using the Melee Toolkit! It's Seriously So Easy. ---> gif 1 <--- ---> gif 2 <--- ---> gif 3 <---(R Button) PAL Characters[Achilles] The following PAL character versions can now be toggled at the Character Select Screen: Fox
Properties: Weighs 75 (All NTSC) Weighs 73 (PAL) Abilities: Can tech out of Falco's Down Throw (PAL) Moveset: Down Smash does 15% damage (All NTSC) Down Smash does 13% damage (PAL) Up Smash does 18% damage (All NTSC) Up Smash does 17% damage (PAL) Up B does 14% damage (All NTSC) Up B does 12% damage, and travels a distance halfway between Falco's Up B and Fox's NTSC Up B (PAL) Falco
Properties: Weighs 80 (All NTSC & PAL) Abilities: Moveset: Down Aerial spikes during all frames (All NTSC) Down Aerial weakly sends opponent up and away for the second half of the animation (PAL) Down Throw allows Fox to tech out (PAL) Sheik
Properties: Weighs 90 (All NTSC & PAL) Abilities: Moveset: Up Smash tipper does 17% (All NTSC) Up Smash tipper does 16% (PAL) Up Aerial does 12%, and has 120 Knockback Growth (All NTSC) Up Aerial does 10%, and has 110 Knockback Growth (PAL) Down Throw allows immediate follow-up into most other moves (Trajectory: 80) (All NTSC) Down Throw only allows immediate follow-up into dash attack (Trajectory: 60) (PAL) Marth
Properties: Weighs 87 (All NTSC) Weighs 85 (PAL) Maximum Aerial Velocity 0.90 (All NTSC) Maximum Aerial Velocity 0.85 (PAL) Abilities: Moveset: Down Aerial functions as a spike (All NTSC) Down Aerial functions as a Meteor Smash (PAL) C. Falcon
Properties: Weighs 104 (All NTSC & PAL) Abilities: Rapid Jab starts automatically after 3 A-button taps, unless canceled (All NTSC) Rapid Jab will only start after 4 A-button taps (PAL) Moveset: Weak Knee (the latter 2/3 of the animation) does 6% damage and has 35 base knockback (All NTSC) Weak Knee (the latter 2/3 of the animation) does 3% damage and has 30 base knockback (PAL) *Version difference information taken from this thread by Varist.
In-Game Toggles
[Notice how loading a 'save state' only affects the players and nothing else (contrary to an emulator save state). As a reference, look at the background and game timer.] Platforms are a little funky with this code as well. If you saved in the middle of a platform, it can't load the character back into that precise location on the platform, unless you are directly below/above the platform. Otherwise, it will just put you onto the closest edge of the platform. And if you are on a platform but saved on the ground, when the state is loaded, you will just move to the edge of the platform closest to the spot where you saved. It's kind of weird, check out the below gif. I shoot a laser after I save a state. ---> gif <--- Emuparadise Super Smash Bros Melee Iso DownloadIMPORTANT WARNINGS ABOUT SAVE STATES THAT MAY CAUSE FREEZES:
[OFF --> ON --> OFF] (X+D-Pad Up) Invincibility [Achilles, JAY007]
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(Y+D-Pad Up) P2 Percent Becomes Max Allowable Damage [Achilles] Super Smash Brothers Melee Rom
(L+R+D-Pad Up) P1 Choose P2 Action Spam[Achilles]
- Continuing to work on this description tonight -(L+R+D-Pad Right) P2 Hitbox Freeze Repeater[Achilles]
(L+D-Pad Up) P2 Grab OoS [Achilles]
(Infinite Shield code is ON in gif)(L+D-Pad Right) P2 Nair OoS [Achilles]
(R+D-Pad Up) P2 [Fox] Dair --> Grab --> UThrow --> *Intelligent* Uair[Achilles]
(Disable P2 action was input at the end)(R+D-Pad Left) P2 [Spacie] Offensive Shine Pressure[Achilles]
---> Fox gif <--- (R+D-Pad Right) P2 [Falco] Short Hop Lasers[Achilles]
Name Tag Hacks (Z Button) While Selecting an Alphabet Character to Force Lowercase [Achilles] Symbol Additions [Achilles]
# ... number sign/hash (D-Pad Right/Left) Extended Name Tag Length[Achilles]| ... bar _ ... underscore
Easter Eggs Ganondorf Sword Mod[Achilles]
---> gif <---Spacies Gun Size Mod[Achilles, Bazza]
---> gif <--- ---------------------------------------------------------------------------------- (20XX v3.02) - 11/03/14 20XX Melee Hack Pack 3.02 File Replacements (with Instructions).zip Affected Files:
Bug Fixes
(20XX v3.01) - 10/19/14 Bug Fixes
Removals
Planning to update this later. (20XX 3.00) - 9/28/14 20XX 3.00 Download Link (20XX v2.07) (20XX v2.06) Download Link with Instructions - P2 CPU has an increased chance of hard DI'ing throws left/right. - P2 CPU get-up attacks after a missed tech less often. - Added the ability to make 8 character name tags [see the feature list below]. - Flash red on unsuccessful l-cancel is now a separate toggle in the Debug Menu, termed 'FLASH NO L'. - The Debug Menu toggle 'COLORS' now makes characters turn purple in shield stun and teal in hitstun.
- Teal hitstun overlay does not go into affect if the attack the character was hit with induces a color tint of it's own (e.g. shine, Falcon punch.elemental attacks).
- Default game time limit set to infinite. (This is not the stock game timer, which is still set to 8 minutes)- In-game code toggles now work when matches are started using d-pad up at the CSS. - Disable KO star reset upon exiting the CSS is fixed and now works again. - Load Save State is now D-Pad Left
- This change was made to hopefully avoid accidentally saving/loading a state when you are trying to do the opposite action.
- Infinite Shield toggle is now D-Pad Down(20XX v2.05) Download Link with Instructions - P2 CPU no longer Smash DI's hits. - P2 CPU has an increased chance of teching. - Easter Egg button activator is changed to holding A+B instead of just A at the start of a match. - Unrestricted pause camera. - New 20XX start screen (compliments of Qual_). (20XX v2.04) Download Link with Instructions - Adds a toggle to the debug menu, termed 'COLORS', that will make characters turn white during shield stun and flash red during an unsuccessful L cancel. - Pressing d-pad down on the stage select screen no longer causes the game to freeze. - Loading a save state when one has yet to be stored will no longer cause the game to freeze. Variations that I have made for others: 20XX 2.04 - Rumble default ON.dol (20XX v2.03) Download Link with Instructions - Adds a toggle to the debug menu, termed 'INGAME OFF', for turning in-game button activator codes completely off.
1 = In-game code toggles ON (default) - Fixes a bug that would cause the game to freeze if a P2 action toggle was executed when P2 was not present in the game.2 = in-game code toggles OFF 3 = 1 (20XX v2.02) Download Link with Instructions - Fixes the bug where the game would not load a stage if P2 wasn't present in the match.
-Fixes 1P mode and force loading the SSS to play by yourself.
- Boot to Character Select Screen removed. Better compatibility with Stage Striking and Random Stage Select. (20XX v2.00) Download Link with Instructions super smash bros melee pc.rar [Full version]
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